![]() The best examples of these games are the Paradox Interactive series of games or Starborne. The player is rarely given direct control of their people, or even their economies, but instead acts as a guiding spirit for the nation. They focus on the sweeping strategies and intrigues of running an entire empire. Grand Strategy Games are the antithesis of tactics games. This often makes them more focused upon managing small groups, rather than empires or economies. Tactics games tend to be shorter and focus on more intimate scenarios. It certainly requires long term planning, but not on a grand scale. A good example of a tactics game is the squad combat of the X-Com series. Where strategy games tend to focus on long term planning tactics games focus on shorter smaller scale engagements. Within these categories strategy games there are two important, but very different, subcategories: Tactics Games In this context we should view abstract and simulation strategy games as a statement of intent, as opposed to a hard and fast rule and many of the games we will explore will fall somewhere on the spectrum between an ambiguous strategy game and a simulation strategy game. ![]() Many simulation strategy games will be forced to make concessions to reality in order to be playable. Some abstract games, like Junta, will have a specific theme which is important to the gameplay, and even seek to build the “feel” of that theme. There Are Countless Sub-Categories of Strategy GamesĪ lot of games won’t fall perfectly into either the category of simulation or abstract. There are also some board games, such as Kriegsspiel, which will fit into this category. This does not mean that a simulation strategy game will always seek to make a game mimic real life, simply that it will attempt to be as true to life as possible.Ī large number of modern video games, such as Hearts of Iron IV, could be considered to be simulation strategy games. These are games where theme matters, and decisions are made to make the experience as true to life as possible. Simulation Strategy GamesĪre typically designed to accurately depict a scenario as closely as possible. The majority of two player board games can be considered to be abstract strategy games. Whether you believe your Knight is charging into battle, or being used to disrupt enemy supply lines it does not change the way the piece moves.Īdditionally abstract strategy games will tend to have perfect information with the elimination of chance or randomness. For example you can apply a number of themes to chess a medieval battle, dynastic politics, or managing a Kingdom, but this does not change the way the game is played. There are many different kinds of strategy games but they broadly fall into one of two categories: Abstract Strategy GamesĪbstract strategy games are typically considered to be games where the “theme” does not change the way the game is played. A player's decisions are important in determining the outcome of the game, and players are required to weigh the potential impact of multiple decisions in order to win. Strategy games are games that emphasize long term planning, analytics, and skillful thinking in order to achieve victory. In order to understand how we got to the modern hits of the day, let’s take a short journey through the history of strategy games. Our journey from simple board games to sprawling digital battles involving thousands of competitors is a long one, often entwined with important events of the past. ![]() They have been tools to sharpen our minds, ways to pass long nights, and to bond with our friends. From the ancient game of Senet to modern games like Starborne, strategy games have played an important role in human society.
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